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    GPU Pro 2 - 图书

    导演:Wolfgang Engel
    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programm...(展开全部)
    GPU Pro 2
    图书

    GPU Pro 2 - 图书

    导演:Wolfgang Engel
    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programm...(展开全部)
    GPU Pro 2
    图书

    GPU Pro: Advanced Rendering Techniques - 图书

    2010
    导演:Wolfgang Engel
    This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on ...(展开全部)
    GPU Pro: Advanced Rendering Techniques
    搜索《GPU Pro: Advanced Rendering Techniques》
    图书

    GPU Pro: Advanced Rendering Techniques - 图书

    2010
    导演:Wolfgang Engel
    This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on ...(展开全部)
    GPU Pro: Advanced Rendering Techniques
    搜索《GPU Pro: Advanced Rendering Techniques》
    图书

    GPU PRO 3: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cut...(展开全部)
    GPU PRO 3: Advanced Rendering Techniques
    搜索《GPU PRO 3: Advanced Rendering Techniques》
    图书

    GPU Pro 4: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebasti...(展开全部)
    GPU Pro 4: Advanced Rendering Techniques
    搜索《GPU Pro 4: Advanced Rendering Techniques》
    图书

    GPU Pro 4: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebasti...(展开全部)
    GPU Pro 4: Advanced Rendering Techniques
    搜索《GPU Pro 4: Advanced Rendering Techniques》
    图书

    GPU PRO 3: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cut...(展开全部)
    GPU PRO 3: Advanced Rendering Techniques
    搜索《GPU PRO 3: Advanced Rendering Techniques》
    图书

    GPU精粹2 - 图书

    导演:法尔
    费尔南多(Randima Femando)从8岁起就爱上了计算机图形学。现在在NVIDIA的技术开发组工作,同时教授开发者如何利用最新的图形处理技术(GPU)。费尔南多在康奈尔大学获得了计算机科学学士学位和计算机图形学硕士学位。他已经在SigGraph上发表过文章,与Mark Kilgard合著The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics。.
    GPU精粹2
    搜索《GPU精粹2》
    图书

    GPU精粹2 - 图书

    导演:法尔
    费尔南多(Randima Femando)从8岁起就爱上了计算机图形学。现在在NVIDIA的技术开发组工作,同时教授开发者如何利用最新的图形处理技术(GPU)。费尔南多在康奈尔大学获得了计算机科学学士学位和计算机图形学硕士学位。他已经在SigGraph上发表过文章,与Mark Kilgard合著The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics。.
    GPU精粹2
    搜索《GPU精粹2》
    图书
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